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战地风云1942修改器怎么用?

战地风云1942修改器怎么用?

的有关信息介绍如下:

战地风云1942修改器怎么用?

打开winrfa选项,  点上面的File 然后点Open.rfa  找到Mods\bf1942\Archives目录下的Objects.rfa (如果你只是想要修改武器的参数的话 )找到后打开这时你会看到一个列表比方说你想要修改Mp40的弹药数量, 就将滚动条下拉然后找到handweapons选项,下面这些就是Mp40的各种参数了  -----------------------------------------------------------------------------  ObjectTemplate.create HandFireArms Mp40  ObjectTemplate.itemIndex 3  ObjectTemplate.projectileTemplate mp40Projectile  rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0  ObjectTemplate.projectilePosition 0/0/0  ObjectTemplate.hasDynamicShadow 1  ObjectTemplate.magSize 32  ObjectTemplate.numOfMag 5  ObjectTemplate.magType 0  ObjectTemplate.reloadtime 4.3  ObjectTemplate.roundOfFire 9  ObjectTemplate.GUIIndex 7  ObjectTemplate.setHudAmmoType ATAmmoBar  ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"  ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"  ObjectTemplate.setAmmoBarSize 46  ObjectTemplate.setAmomBarPosX 4  ObjectTemplate.setAmomBarPosY -11  ObjectTemplate.setAmomBarTextPosX 8  ObjectTemplate.setAmomBarTextPosY 4  ObjectTemplate.setCrossHairType CHTCrossHair  objectTemplate.aiTemplate MP40AI  ObjectTemplate.zoomFov 0.6  ObjectTemplate.altFireOnce 1  ObjectTemplate.soldierZoomFov 0.9  ObjectTemplate.soldierZoomPosition -0.02/-0.0/-0.08  ObjectTemplate.soldierCameraPosition 0.01/-0.04/0.09  ObjectTemplate.addRootSpeed 0  ObjectTemplate.AmmoType 1  ObjectTemplate.minDamage 0.5  ObjectTemplate.distToStartLoseDamage 50  ObjectTemplate.distToMinDamage 100  rem ObjectTemplate.autoReload 1  Rem *** Deviation Begin *****  ObjectTemplate.velocity 1000  ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.21/0.25/0  ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0  ObjectTemplate.setHasRecoilForce 1  ObjectTemplate.setGoBackOnRecoil 1  ObjectTemplate.setFireDev 2.0 0.35 0.06  ObjectTemplate.setDevMod 1.2 1.05 0.9  ObjectTemplate.setMinDev 0.4  ObjectTemplate.setTurnDev 0 0 0 0  ObjectTemplate.setSpeedDev 0.8 0.2 0.2 0.1  ObjectTemplate.setMiscDev 2.5 2.5 0.1  Rem *** Deviation End *****  ObjectTemplate.fireInCameraDof 1  ObjectTemplate.loadSoundScript Sounds/mp40.ssc  ObjectTemplate.createSkeleton animations/Mp40.ske  ObjectTemplate.useSkeletonPartAsMain Mp40  ObjectTemplate.addTemplate Mp40Lod  ObjectTemplate.addTemplate e_MuzzThomp  ObjectTemplate.setInputId -1  ObjectTemplate.startoneffects 0  ObjectTemplate.setPosition 0/0.023/0.43  ObjectTemplate.setRotation 0/0/0  ObjectTemplate.addTemplate e_Shell9mm  ObjectTemplate.setInputId -1  ObjectTemplate.startoneffects 0  ObjectTemplate.setPosition 0/0.02/0.43  ObjectTemplate.setRotation 0/0/0  ObjectTemplate.networkableInfo HandFireArmsInfo  rem ** Objects  ObjectTemplate.create SimpleObject Mp40Trigger  ObjectTemplate.geometry Mp40Trigger  ObjectTemplate.create SimpleObject Mp40Plupp  ObjectTemplate.geometry Mp40Plupp  ObjectTemplate.create SimpleObject Mp40Mag  ObjectTemplate.geometry Mp40Mag  ObjectTemplate.create SimpleObject Mp40Simple  ObjectTemplate.geometry Shad_Mp40  ObjectTemplate.create AnimatedBundle Mp40Complex  ObjectTemplate.geometry Mp40  ObjectTemplate.hasDynamicShadow 1  ObjectTemplate.createSkeleton animations/Mp40.ske  ObjectTemplate.addTemplate Mp40Trigger  ObjectTemplate.bindToSkeletonPart Trigger  ObjectTemplate.addTemplate Mp40Plupp  ObjectTemplate.bindToSkeletonPart plupp  ObjectTemplate.addTemplate Mp40Mag  ObjectTemplate.bindToSkeletonPart Mag  ObjectTemplate.create LodObject Mp40Lod  ObjectTemplate.lodselector HandWeaponLodSelector  ObjectTemplate.addTemplate Mp40Complex  ObjectTemplate.addTemplate Mp40Simple  -----------------------------------------------------------------------------  先简单的介绍一下各种主要参数  ObjectTemplate.create HandFireArms Mp40  这个是武器的名称  ObjectTemplate.projectileTemplate mp40Projectile  这个是武器使用的弹药,如果你把它改成TigerProjectile的话,那游戏中的Mp40就会发射Tiger的炮弹(88MM的MP40?)  ObjectTemplate.magSize 32  这就是武器的弹药数量  ObjectTemplate.projectilePosition 0/0/0  这个参数是设定弹药从什么地方飞出来的,坐标X Y Z  ObjectTemplate.numOfMag 5  这个是武器的备用弹~~  ObjectTemplate.reloadtime 4.3  这个是武器重新装填弹药的时间  ObjectTemplate.roundOfFire 9  这一行参数是设定武器的射击速度,数值越高武器的射击速度越快  ObjectTemplate.velocity 1000  这个是弹药的飞行速度,如果你把它改成999XXXX的话就不用计算提前量了(CS?)  以上这些参数都可以修改的~~  不过不要修改的太BT...  那样就失去游戏的乐趣了  (PS:修改前一定要备份Objectes.rfa!)